![]() ![]() Use a cardboard box or decoy as a distraction, send for an air strike, have sniper character Quiet drop in to help with dispatching far-flung guards, use a random rain or sandstorm to shield a mad head-on dash. Sneak in and out without provoking even a curiosity out of patrols, or rain death from above as you pump Aha's Take On Me from the chopper's loud speaker. Set C4 at a base's power supply then sneak around the other side before setting it off, drawing guards away from you and plunging everyone into darkness. Creep up and grab lone soldiers to interrogate them and gather intel, revealing secret objectives. ![]() Use Snake's monocular (he's only got one eye remember) to tag enemy positions. It's Far Cry 3 and 4's outposts with the depth of approach of a classic Hitman game, but mere comparisons don't do justice to just how well it all plays. Afghanistan and Africa are massive expanses with huge swathes of space between each outpost and facility, making these outcrops of enemies enticing and encouraging players to set-up how they tackle the task ahead.īig Boss with Miller (left) and Ocelot (behind them) aboard Mother Base Konami Where Metal Gear Solid plopped the player basically on the doorstep of the Shadow Moses facility, The Phantom Pain gives players the space and time to approach missions however they want. After selecting a mission and drop-off point, the action begins. This gadget includes a map and handles all Mother Base-related tinkering. ![]() With Mother Base as a central point, players call in a chopper to pick them up before an in-between screen is loaded in which they can select missions from Snake's iDroid device. The depth of customisation beyond even that is extraordinary, but players aren't required to fully explore it, removing the burden of constant micromanagement which may have weighed on the minds of some players, hampering their enjoyment.Īnd what enjoyment there is. Snake does so by deciding which staff members are allocated where, which weapons, gadgets and hardware improvements are to be developed and how to expand Mother Base into a sprawling network of platforms. Between completing these the player, as Punished "Venom" Snake, aka series antagonist and Snake Eater/Peace Walker protagonist Big Boss, develops Mother Base, the central point of operations for himself and his Diamond Dogs private military. These are split between core episodes and smaller Side-Ops. Ranking the series' 10 best Metal Gear mechs ![]()
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